Tom Clancy's Ghost Recon: Future Soldier Updt v1.8 + DLC

Tom Clancy's Ghost Recon: Future Soldier Updt v1.8 + DLC
https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgNplZGEbLDbb0v1XmHfYLDT4r_kh59oJ6yr8QHC-mTJ9JlTkCtZ0QQu6p9o4101p3EA9yficFWHp28c79sQx9hbTU9el0yyn_aDVf0-dzL48kkAQYCcf56sCmBcQnCIgK1JOJjBT8J3qk/s72-c/Ghost+Recon+Future+Soldier.png
Rp 35000.00


Part of the Group for Specialized Tactics, a Special Mission Unit under the direct command of the Joint Special Operations Command, the elite of the modern US Special Forces is better known by their battlefield legend. They are the untraceable soldiers called the Ghosts. Only the best of the best, soldiers with a unique mix of skills on and off the battlefield, ever get to wear the coveted Ghost insignia. In the near future, four of these elite soldiers serve as the tip of the spear in a hidden war raging across the globe. But even as Ghost Lead, Pepper, 30K, and Kozak accomplish their objectives, they discover the threat they face is greater than they ever imagined -- one that could alter the international balance of power forever.

Providing yet another new direction in the Ghost Recon series of military games, Ghost Recon: Future Soldier promises to go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience. The game features cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes.

DLC Included:
Tom Clancy's Ghost Recon Future Soldier Raven Strike DLC
Features:
  • Three new missions in Campaign Mode
  • Secure Dawn: a foggy marsh in Kazakhstan where the Ghosts will not be allowed access to advanced technology (no optical camouflage, drone or sensor grenade)
  • Cold Walker: a train depot on the Russian countryside
  • Argent Thunder: a nighttime urban setting in Moscow 
  • 1 new map in Guerrilla Mode
Tom Clancy's Ghost Recon Future Soldier Khyber Strike DLC
Content includes:
  • Three new multiplayer maps
  • Switchback: Step off the main road leading down into the city and into a maze of ancient buildings and narrow alleys. The twists and turns of the alleyways turn every corner into a close-quarters deathtrap.
  • Palace: There's no time for reflection even in this magnificent relic. What once was a museum dedicated to showing the glories of the past is now a battlefield, with a massive courtyard at the heart of its contested ground.
  • Transit: A Moscow metro station makes for close quarters and close-range combat. Trains pulling into and out of the station add to the danger as Ghosts and Bodark slug it out underground.
  • One new multiplayer game mode: Takeover
  • Similar to a classic team deathmatch, score points for your team by eliminating enemies. Tip the scales by taking control of the enemy's objective and earn a score multiplier for your team. Defend your team's objective to prevent the enemy from gaining the same advantage. Choose to split your team to defend and attack at the same time, or move as a group and overwhelm your enemy. When the mission ends, the team with the highest score wins.
  • One Guerrilla Mode map Village (four players online / two players in local split screen)
  • A peaceful country village finds itself transformed into a battleground, as fighting rages around its central bus station. Long alleyways that run between war-damaged buildings make a perfect hunting ground for snipers, and a shootout near the town's gas station could turn explosive.
  • Level cap increase of +10
Tom Clancys Ghost Recon Future Soldier v1.8 Update info:Change log
  • Support for Windows XP.
  • Support for DirectX 9 on Windows Vista and Windows 7 (DirectX11 is recommended).
  • Improved performance of Volumetric Lighting and Global Illumination.
  • New graphical option to enable real-time rendering of all reflective surfaces (eg. windows).
  • Improved framerate performance for ATI users.
  • Support for Uplay friends’ list with more than 100 contacts.
  • Fixed Gunsmith issues for Windows user names with special characters (é, à, ç, etc.).
  • Improved textures on “Market Night” map.
  • Known issues and workarounds
  • Highest quality of ‘Global Illumination’ option is meant to be used with high-end (Radeon HD7900 or GeForce GTX680 and higher) and future hardware. Setting Global Illumination to medium is recommended if you are experiencing low frame rate.
  • The new ‘Reflections’ option is designed for high-end configurations only. Please disable this option if you are experiencing low frame rate.
  • AMD dual-core processor with Windows XP (for users who have not installed SP3): you may experience a fast flickering of the in-game menu items. To work around this problem, install the AMD – Dual-Core Optimizer available on the AMD website.
  • AMD or nVidia Dual-GPU / Crossfire / SLI cards: in order to avoid graphical issues, you will have to manually disable the multi-GPU modes of your video drivers prior to running the game under the DX9 environment.
  • In some isolated cases activating the Crossfire multi-GPU technology on a mobile Radeon HD6990M from Alienware results in a performance drop compared to a single GPU of the same setup.
  • Notes regarding Windows XP support
  • Due to limitations of the engine and multithreading management in Windows XP, the performance with Windows XP may be lower than the performance obtained with the same hardware configuration using a more recent version of Windows. Please use a more recent version of Windows for a better experience.
Minimum System Requirements:
  • OS: Windows XP (SP3)/Windows Vista (SP 2)/ Windows 7, 32 bit & 64 bit
  • CPU: Intel Pentium D 3.0 Ghz / AMD Athlon64 X2 4400+ 2.2Ghz
  • RAM: 1GB RAM Windows XP / 2GB RAM Vista and 7
  • Video: 256 MB DirectX–compliant, Shader 4.0–enabled video card
  • HDD: 25 GB
  • DirectX 9.0c
  • DVD-ROM speed 4x, dual-layer drive
  • DirectX 9.0c – compliant sound card
System Requirements:
  • OS: Windows XP (SP3)/Windows Vista (SP 2)/ Windows 7, 32 bit & 64 bit
  • CPU: Intel Core2 Quad Q9450/ AMD Phenom II X4 940 or higher
  • RAM: 2 GB RAM Windows XP / 3 GB RAM Windows Vista and 7
  • Video: 1024 MB DirectX–compliant, Shader 4.0–enabled video card based on nVidia GeForce GTX 460 or AMD/ATi HD 5850 or better
  • HDD: 25 GB
  • DirectX 11
  • DVD-ROM speed 4x, dual-layer drive
  • DirectX 11 – compliant sound card

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